![]() ![]() He argued that his mod was free and that he owed nothing to the community, and that he did not understand why gamers were complaining about features that were optional, i.e. When the latest patch to Version 5 was released, Vierheilig stated that it would be the last version, since he had grown extremely disappointed and tired by the criticism and bashing of his work. While some praise Vierheilig's work, many argue that his new HD character models are poorly made, unrealistic, and out of place in the Half-Life 2 universe, that the new music is inappropriate for the Half-Life 2 universe, or that some textures are inappropriate. Criticism Ĭinematic Mod is not without some criticism from the community. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. He'd finish version 13 and say "goodbye for some time". Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. The limits of the Source Engine would be reached, and the development of CM13 had become a burden to him. Version 13 Īfter the release of version 13, FakeFactory stated that this would be the last version of the cinematic mod. He merely shares what he created as a practice exercise while he was learning modeling, texturing, and coding. Vierheilig states that his mod was never planned as a community project. The "Character Pimper" was introduced in Version 5 when players were complaining about not being able to play with the real look of the original characters. The doors with handles are both a visually realist representation. The new music and HD models are optional, allowing to play a simply "improved" game. Half-Life 2: Episode 1 Commentary) Backman's notion of a 'visual dictionary. The more recent versions make the maps richer in terms of atmosphere, and features many new models (such as more vegetation, or many more shipwrecks along the Coast). The new Alyx model, introduced in Version 5, is based on Brazilian model Adriana Lima. ENBs reshade etc.Comparison of the original and the updated versions of the destroyed City 17 in Version 10.Ĭinematic Mod adds cinematic effects, new music (mostly consisting of several tracks from the Batman Begins trailers), new sounds, new physics effects, HD textures, custom HD models, jiggle bone effects to female characters, modified weapon strength, etc. too detailed world textures create obvious patterns spread over large surfaces breaking immersion, in real life you don't see all that constant detail "noise" and a spot of dirt doesn't look like another spot of dirt 10m away so it's better to just see a "blurry brown patch" on the ground really Enhance the old HL2 maps with HDR, blooming, color-correction, new props, dynamic shadows. (Mac OSX supported soon) PURPOSE (Version 10.42) - Unified Engine play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / new shadow effects. photo realistic textures look worse because of that 3d model/texture shock explained above but also because they lack the "world vision" the original artist had, it's a job to create consistent immersive worlds, you can't put random stuff in it You need Half-Life 2 + EP1 + EP2 and a 64Bit windows system to play this modification. My personal view and advice on retextures : more than 300hrs of "work" to get my current skyrim as it is ![]() 17 years of modding elder scrolls and 3d fallouts ![]()
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